Level 1 Synopsis

The Kobolds of Kher Keep:

'The party is new to the town of Wrenshire. They seek work as adventurers, but have no local connections. Do they have what it takes to make their way in this town?'

Free Encounter: New in Town
The party arrives at Wrenshire and begins inquiring about adventuring work. They are told that there are three main taverns where people go to hire adventurers: the Gilded Rose, Ruby's Safehouse, and the Pit.

Naturally, the party elects to go to the least reputable of the three, the Pit. Several PCs feel clearly out of their element among such ruffians, but not Elfarundo. He jumps right onto the scene with a pint of ale in each hand and a wench in each arm. Elfarundo befriends the bouncer, a mountain of a half-orc, named Skull. Because business is slow, Skull the party is able to convince Skull to join them at their table. They drink heavily for several hours and have a raucous, good time.

During the evening, Skull lets it slip that the reason business appears so slow is because the ground floor of the Pit is a front for the underground fight club. The party appears intrigued, but Skull catches his error and refuses to givve them the password.

As the night winds down, the majority of the party takes their leave of the Pit in favor of more reputable lodgings. Elfarundo, being too drunk to see the wisdom in his allies' actions, instead opts to buy a room at the Pit and take two wenches to bed with him. When the morning comes, Elfarundo awakes with a mighty hangover and an empty purse. Apparently the wenches took off with his coin in the night after he passed out.

Skill Encounter 1: Rodent Clean Up
"Because every good adventure starts with rats in the cellar."

Having struck out at the Pit, the party decides to try their luck at Ruby's Safehouse. The tavern is much more homely looking, and filled with bands of adventures sharing stories about their latest exploits. Truly this is what the party has been looking for! After a conversation with a group of adventurers who call themselves the Steel Ravens, the party learns that Ruby's Safehouse is essentially a mercenary hiring agency. Due to its reputation, the people of Wrenshire know that if they can post their jobs at the Safehouse and there will be no shortage of adventurers applying to take on the job. The owner of the inn, a woman by the name of Ruby offers free room and board to any adventurers who distinguish themselves. Members of this exclusive club recieve a cloak of fine crimson wool to denote their status around town. Unfortunately, when the party inquires about a red cloak position, Ruby informs them that there are no current openings.

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